![]() 239000002991 molded plastic Substances 0.000 description 4.238000004519 manufacturing process Methods 0.000 abstract 2.239000004033 plastic Substances 0.000 claims description 8.239000003086 colorant Substances 0.000 claims abstract description 50.Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.) Filing date Publication date Application filed by Martin James Sugden filed Critical Martin James Sugden Priority to US10/784,991 priority Critical patent/US6974130B2/en Priority to CA002557902A priority patent/CA2557902A1/en Priority to PCT/CA2005/000203 priority patent/WO2005079937A1/en Publication of US20050184458A1 publication Critical patent/US20050184458A1/en Application granted granted Critical Publication of US6974130B2 publication Critical patent/US6974130B2/en Status Expired - Fee Related legal-status Critical Current Anticipated expiration legal-status Critical Links ( en Inventor Martin James Sugden Original Assignee Martin James Sugden Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.) Expired - Fee Related Application number US10/784,991 Other versions US20050184458A1 Consider them as guidance only.- Google Patents US6974130B2 - Manipulable puzzle cubeÄownload PDF Info Publication number US6974130B2 US6974130B2 US10/784,991 US78499104A US6974130B2 US 6974130 B2 US6974130 B2 US 6974130B2 US 78499104 A US78499104 A US 78499104A US 6974130 B2 US6974130 B2 US 6974130B2 Authority US United States Prior art keywords cube colour cubic elements cubic elements Prior art date Legal status (The legal status is an assumption and is not a legal conclusion. I kept the algorithms relatively empty of such notations, as there is no one approach for that, and everyone has his own style. The move sequences inside the are moves that can be done using fingertricks without breaks or re-grips in between, and with some practice they can become terribly fast. The "" square brackets in the algorithms represents the fingertricks. It's just that these algorithms start with a different angle than the one shown in the image. I put it in round brackets because these are not actual moves (unlike such notations in a middle of an algorithm), because you have to "y" rotate the cube anyway to get the required angle for any algorithm. Some of the algorithms starts with (y) / (y') / (y2). ![]() Just try them all and decide which one works best for you. In some cases I included more than 1 algorithm, and they are all great algorithms. I had Bolded the algorithms that I use in my solving, which I find easiest for me. The PLL algorithms are very important to master and expertize in. ![]() The algorithms are divided into groups based on their effect on the Rubik's cube (corners only, edge only, etc.). It is possible to make 2 look PLL using only 6 algorithms, you can learn it in the speedsolving guide here. Therefore are required 21 algorithms to make a PLL solving in just 1 fast algorithm. There are 21 different variations of Last Layer Permutations, and a well-known name for each. Solving the PLL is the last step of the CFOP, and is the final straight in speedsolving the Rubik's cube.
0 Comments
Leave a Reply. |